Basch was a playable character in Final Fantasy XII. A disgraced knight, Basch had his name ruined throughout Ivalice, when he was believed to have murdered King Raminas B'nargin Dalmasca, causing the country's downfall. However this heinous act was committed by his twin brother Noah under his guise.
In the Dissidian Wars, Basch served under Cosmos serving as a protector, however he was removed from the cycle after his brother imitated him, due to their similar appearance, to get close enough to attack Cosmos. Basch volunteered himself to be removed to prevent such a possible reoccuring.
Basch’s basic attire is based off of his original game attire from Final Fantasy XII - a sleeveless red jacket with a leather front-plate over a white shirt, armoured beige shorts and leather longboots. In EX Mode Basch glows slightly and equips the best greatsword - Tournesol.
His alternative costume 'Cage's Slave' dresses him as he was when he escaped from prison - a pair of teal trousers with a belted vest, revealing scars on his shoulders and upper back. Additionally Basch's hair and beard are longer
The 3rd costume 'Black Judge' dresses Basch in his FFXII Revenant Wings Attire - black judge magister armour reminisce of his brother's armour.
Basch fights as an EX-terminator decreasing his opponent's EX Force to slow their progress into EX Mode. Basch also has a handful of defensive techniques to nullify the damage he takes. However, like his brother Gabranth he is slow moving.
Basch's HP attacks decrease his opponent's EX Force and increases his own by half the equivalent stolen.
Charges forward and attacks the opponent up to three times. Can continue even if first strike misses. Can initiate a chase sequence.
Fires a ball of energy that homes in on the opponent. Fast, but low damage.
Nullifies the next Physical Brave attack until either Basch or his opponent connect with an attack or Basch uses Shellga.
Fires four rays of light around Basch that move upwards. Can deflect projectile attacks.
Nullifies the next Magical Brave attack until either Basch or his opponent connect with an attack or Basch uses Protectga
Charge at the opponent and knock them away, will either leap up or dive down, depending on the opponent's position in relation to Basch. Can Wall Rush for extra damage.
Basch swings his sword releasing a blade of energy that spreads and explodes. Can initiate a chase sequence.
Charges at the opponent with a powerful punch, if successful follows with a series of blows finishing with a air cracking punch. Can Wall Rush for extra damage
Flash of Steel
Swings sword in a downward arch and releases a blade of energy that continues in a straight line for a short distance.
Gathers and fires a small but long-ranged beam of darkness. Automatically turns while firing to track opponent. Deflects any attacks caught in the beam.
Fires a series of flaming swords that home in on the opponent and explode. Can Wall Rush for extra damage.
Creates two pillars of light directly under and above the opponent that explode and converge together.
EX Mode - Mist Charge
Recovers HP over time during EX Mode.
Doubles Critical Hit Rate during EX Mode
Any assist's called by Basch are impervious to Brave attacks.
Basch performs his three Quickenings. The player must press R to cycle through a list of commands and input the next level Quickening with X within a time limit to correctly link together his three attacks and maximize the Brave damage done before he ends the EX Burst. Depending on whether the player chains together all three Quickenings, Basch will end with either Inferno or Black Hole.