The Blue Mage is a Learner, having various Blue Magics from the Final Fantasy Multiverse, having a decent set of physical and long-ranged attacks. Some of his attacks are quite awkward to pull off, though.
Battle Dance (FFXI)
Spins to attack with sword twice.
Thrust Kick (FFX)
Jumps and grounds enemy with sword, later kicks the enemy wth high knockback. Chase
Bad Breath (FFVI)
A cloud of orange gas hinder enemy movement. Slow and wide radius.
Attacks five times in quick succession. Chase
Aqua Breath (FFV)
A lot of bubbles appear near the enemy, damaging it.
Mind Blast (FFV)
A flash of light with a wide radius.
Tail Slap (FFXI)
Places sword between feet and vertically summersaults upwards. Chase, Wall Rush
Drain Touch (FFTA)
Close ranged punch that restores one-quarter (rounded down) of the user's health of the damage dealt to the opponent. The draining effect has a 20% chance of failing. in EX Mode, the user restores 100% of the damage as health with no chance of failing.
A powerful explosion occurs, revealing a large red mushroom cloud.
Goblin Punch (FFV)
Close-range attack. Deals more damage the closer the opponent’s level is to Blue Mage. (up to five times normal damage if both same level)
Shadow Flare (FFVII)
Various small black explosions occur at a wide area-of-effect in front of the user.
Foot Kick (FFXI)
The user drop kicks diagonally.
Brave to HP Attacks
Claw Cyclone (FFXI)
(Chained from Battle Dance) Attacks from a range.
(Chained from Thrust Kick [ground] and Tail Slap [aerial]) Attacks three times.
EX Mode - Learning Complete!
Recovers HP over time during EX Mode.
Doubles Critical Hit Rate while in EX Mode
1000 Needles (FFIX)
The user launches a lot of needles forward, always dealing 1000 HP damage.
The user has a star on its head, signifying mastery of Blue Magic. Attacks may be used twice in a row.
Activates Blue Combo (FFTA). Press X multiple times before a time limit of 4 seconds. No matter what, the finisher is Cornered (FFTA2)