Eald'narche is a non-player character and antagonist from Final Fantasy XI. He was a Zilart prince, the brother of the Archduke of Jeuno, Kam'lanaut, and was eventually revealed to be the primary antagonist of the expansion's storyline, serving as its final boss.
Eald'Narche is a Warrior of Chaos, but like fellow representatives of Final Fantasy XIShantotto and Prishe, he has no impact on the main storyline. Although he does have Selh'teus as his opposing character.
Eald'Narche's basic attire is based off of his ingame appearance wearing dark blue robes with yellow linings and crossing patterns on the sleeves. He has short-cut straight blond hair, and his left eye is covered by an eye-patch. In EX Mode he enters his Power form revealing his burning crystal eye and glowing hands
His alternative costume 'Dusk Robes' recolours his clothing into Blacks and Browns, similar to his conceptive artwork.
His 3rd costume 'Empyrean' dresses him in the respective Black Mage Empyrean Gear.
The DLC costume 'Brother's Garb' has Eald'Narche wear the clothing of his brother Kam'lanaut. In EX Mode he also wears his brother's armour.
Eald'Narche’s manikin 'Precursor of Antiquity' is Bronze
Eald’Narche fights in a defensive manner as a Power Evader, evading attacks by teleporting, raising defences that either block attacks for him or repelling his opponent to make them keep their distance. Unlike many defensive characters though, Eald’Narche has a range of decent attacks to batter his opponents from both up close or afar. However, all his defences have their weak points and he has little coverage from behind or below, and his attacks while strong have long cool-down times.
Disappears and reappears behind the opponent to attack from behind, can be used to teleport short distances. Can initiate a chase.
Temporarily increases magical defence, physical defence, and own critical hit rate.
Summons an Exoplate to act as a Guard that is effective against almost all frontal and side brave attacks as long as O is held down.
Traps the opponent making them unable to move. Does no damage.
Fires six orbs of different elements that quickly orbit Eald’Narche in a ring before shooting outwards. While orbiting, Eald’Narche is temporarily invulnerable.
Releases two orbitals that orbit Eald’Narche and, if the opponent come to close, home in on them to attack.
Swings a long blade of light energy in an arc, damage dealt decreases the further away the opponent is from Eald’Narche. Can reflect projectile attacks if hit by blade.
Releases a flow of energy that homes in on the opponent and throws them upwards. Can be Wall Rushed for more damage.
Charges at the opponent with a line of earth spikes following that linger for a short period, the spikes can block attacks that they are in the way of. Cannot repeat the attack until the spikes have gone.
Conjures a large swirl of energy around Eald’Narche that spreads out covering a large distance. Stuns the opponent temporarily but has a long cool-down period.
Throws a straight beam of light in an upward arc that drops down on the opponent. Can be Wall Rushed for more damage.
Fires a stream of stars at the opponent that explode around them. Can cancel out the opponent’s attack on contact.
Brave to HP Attacks
(Chained from Exoplate) Release a sweeping beam from Exoplate shield that stuns opponent.
EX Mode - Power Form
Recovers HP over time during EX Mode.
Doubles Critical Hit Rate during EX Mode
Glides through the Air by holding X
Eald’Narche constantly has an Exoplate orbiting him which can block brave attacks randomly and chain into Exoplate Shift if facing the opponent upon blocking.
Rise of the Zilart
Eald’Narche bombards his opponent with a combo of explosions before four crystals appear around the opponent. Four button combination commands appear on the screen and the player must press them in sequence, with Eald’Narche absorbing a crystal and firing at the opponent with each press. He ends the EX Burst by taking the crystals and conjuring all his power and creating a large pillar of light. Failure to press the buttons correctly results merely in a small explosion