Azulmagia is a boss character from Final Fantasy V, being one of the Demons of the Rift. Not much is known about him other than having learned many Blue Magic spells.
Azulmagia appears in the story mode as an underling to Exdeath. While he doesn't do much, he is known to have a huge grudge on Blue Mage.
His firat alternate outfit, Hades, is a pallette swap, appearing to look like the enemy Hades, from Final Fantasy V Advance.
His second alternate outfit, Blue Magician, is another pallete awap, looking almost entirely blue and white, with bits of red in some places, similarly to the outfit of traditional Blue Mages.
Azulmagia's Manikin, Fallacious Apocalypse, is cyan.
Battle[]
Azulmagia has a lot of "ultimate Blue Magic" from the FF Multiverse, but most of them are slow, as he is. However, a number of them have long ranges, so be careful when facing him.
Brave Attacks
Name
Type
Description
Doom (FFV)
Ground
A reaper slices the enemy, giving enemy 20 Brave attacks before an HP attack. Does Brave damage before enemy attacks. countdown pauses when enemy is in Break Mode and will not Break an enemy with 0 Brave.
Rippler (FFVI)
Ground
Switches status from the effects of a summon with the enemy.
Earth Shake (FFIX)
Ground
An earthquake sending enemy to the air. Starts Chase Sequence.
Aeroga (FFV)
Ground/Aerial
Waves of wind strike the enemy. When timed right, can do another attack doing HP damage.
Unction (FFTA2)
Ground/Aerial
Makes the enemy unable to see if enemy is a player. Does no damage.
Twister (FFIX)
Aerial
A cyclone sucks the enemy to the ground, doing damage.
Mortar (FFX-2)
Aerial
Three powered bullets arch towards the enemy.
HP Attacks
Name
Type
Description
Quasar (FFVI)
Ground
Sucks the enemy to a vortex, in which rocks come out of nowhere spiral towards the vortex.
Pandora’s Box (FFVII)
Ground
A giant question mark appears with a large range to the enemy. The Question mark explodes with a large range.
Shockwave Pulsar (FFVIII)
Ground
Traps enemy in a sphere, doing Brave damage. Later a pillar of light strikes the enemy.
Nova (FFX)
Ground
Traps enemy in a sphere. A bunch of lights hit the enemy. Later, the sphere is on fire, doing more damage. Lastly, the sphere explodes. Easy to dodge.
Cry in the Night (FFX-2)
Ground
The user launches energy bolts, which explode outward from a range, doing damage.
Grand Delta (FFVI)
Aerial
A triangular vortex appears below user, sucking enemy within it. After some time, it explodes with a wide radius.
Ray Bomb (FFVIII)
Aerial
Charges (enemy could be hit while charging, but short range), then a wide pillar of fire strikes with a set range.
Brave to HP Attacks
Name
Type
Description
Twister (FFIX)
Ground
(Chained from Earth Shake) A cyclone sucks the enemy to the ground, doing even more damage.
Bomb Toss (FFXI)
Ground/Aerial
(Chained from Unction) The user throws a black bomb in a parabola doing serious HP damage. Can not home in on the enemy after the arch apex.
Earth Shake (FFIX)
Aerial
(Chained from Twister) An earthquake sending enemy to the air, doing more damage.
Deathray (FFXI)
Aerial
(Chained from Mortar) The Mortar attacks explode into mini bullets going in many directions. User does another Mortar, doing HP damage.
EX Mode - Blue Warlock
Name
Type
Description
Regen
EX Ability
Recovers HP over time during EX Mode.
Assimilation
Ex Ability
Increases Attack.
Doomed Destiny
EX Ability
Doom's countdown is halved.
Azul Explosion
Ex Burst
Charge up by holding a random button multiple times under four seconds to use Angel Whisper (FFTA). Then, do the same with another random button to use Blowup (FFTA). When executed perfectly, then the user will use Limit Glove (FFIX). If not, then the user will use Cornered (FFTA2).
Equipment[]
Azulmagia can equip Rods, Staves, Instruments, Books, Robes, Hats, Hairpins, and Bangles.