"An adventurous man who changes his weapons and armor to fit the pace of battle. Vigorous and spirited, he tries to see the bright in any situation."
-Description
The Disciple of War is a hero and character representing Final Fantasy XIV.
In the original title many warriors from across the three city states of Erozea where led by the Circle of Knowing to band together under the Three Great Companies and repel the invasion of the Imperialistic nation of Garlemane. With many clashes these Warriors managed to vanquish the mad legatus Nael van Darnus but could not halt his plan to drop Hydaelyn's second moon Dalamund on Erozea. With the land transformed through fire, the invasion continues but the companies will not surrender their realm without a fight.
Although he has forgotten his name he still excitedly views the cycle as another new adventure.
In the game's story mode, the Disciple opposes Gaius van Baeslar.
The Disciple's standard outfit is identical to the promotional artwork from Final Fantasy XIV a light suit of armor that bares the under side of his arms and upper part of his chest. In EX Mode the Disciple will switch to the Relic Equipment of a Warrior, Paladin, Bard, Dragoon and Monk when switching weapons.
The Disciples first alternate outfit, Novice's Harness is based on the characters appearance in the opening cinematic of Final Fantasy XIV, he wears a metallic armored harness over a blue long blue tunic and vambraces that leave his hands bare.
The Disciple's second alternate outfit, Collector's Plate is based on the artwork for the collector's edition of Final Fantasy XIV, Where he wears a darker palette suit of armor armor, with dragonic winged pauldrons and gauntlets as well as a large spiked shield on his back.
The Disciple's DLC outfit, the Lord's Yukata is based on the green version of the armor set of the same name that is given as a reward in the Sunbreeze Festival in Final Fantasy XIV giving him a traditional festival kimono top, short green shorts and a pair of sandals.
His Manikin is lilac and called the Voyager of Obscurity
Battle[]
The Disciple is am Armory Master, which allows him to switch his discipline from Gladiator, Archer, Marauder, Pugilist and Lancer to alter the effects of his attacks. By matching weapons to proper weapon skills, he can yield even greater damage from his attacks. However it can be difficult to adapt to the Disciple's fighting pace and decide which weapon is the greatest to use at that moment.
Each weapon has an ability listed below
Lancer: Equips a polearm which lengthens melee attack range
Gladiator: Equips a sword and shield which increases Guard Priority.
Archer: Equips a bow and arrow which use projectile based attacks and reduced melee damage.
Pugilist: Equips a pair of knuckle dusters which have short range but can combo attacks without hitting.
Marauder: Equips an axe which increases attack priority
Inherent Abilities
Name
Type
Description
Class Change
Ability
Changes his weapon type between Gladiator, Lancer, Archer, Pugilist and Marauder during battle by pressing R while holding L.
Brave Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Circle Slash
Ground
Close
Physical
Quickly swing weapon in a circular motion knocking enemies back and deals light damage. If the Disciple is in Gladiator this attack will have guarding frames rather then just Magic Block.
Magic Block, Chase
Vorpal Thrust
Ground
Rise
Physical
Leap high into the air and then come down on the opponent over their head. When in Lancer mode this attack will have dodge frames during the leap.
Chase
Arrow Helix
Ground
Mid
Physical
Launch a volley of projectiles high into the air raining them down all around the Disciple 360 degrees, with arrows falling all the way to the floor for continuous damage. Throws a projectile weapon if the Disciple is not in his Archer mode.
N/A
Trunksplitter
Ground
Mid
Physical
Leap forward swing weapon overhead for an amazing downward slash causing an impact shockwave if it misses the target directly. If in Marauder mode this skill will crush enemies guards when it strikes directly.
Chase, Wallrush
Seismic Shock
Ground
Close
Physical
Impact the ground causing a tremor in the area around the Disciple and launch the enemy. Deals an upward wallrush when in Pugilist.
Magic Block
Bloodletter
Ground/ Aerial
Long
Physical
Charges an arrow filled with Dark Power then launch it at the enemy where it will home in and drill into the enemy then blast the back.
Wallrush
Doom Spike
Aerial
Rise/Fall
Physical
Lunge upward or downward with equipped weapon impaling the enemy and impacting them to the ceiling or floor for wallrush. If equipped with a pole arm this attack will cause enemies guards to stagger.
Wallrush
Simian Thrash
Aerial
Close
Physical
Attack with a nine hit combo of rapid charges punch attacks before a flip kick finishing blow knocking the enemy up into the ceiling. Has greater tracking when in Pugilist mode.
Wallrush
Brandish
Aerial
Close
Physical
Sweep weapon in a heavy forward motion dealing a heavy strike. Will block magic when attacking if the Disciple is a Marauder.
Chase
Piercing Arrow
Aerial
Extreme
Physical
Charge an arrow and launch it when letting go of the button, charging increases speed, strength and straightens arc. Good vertical tracking but low homing. Uses a projectile weapon when not an Archer.
Guard Break, Chase
Phalanax
Aerial
Close
Physical
Protect self before swinging weapon in a forward lunge. If the Disciple is a Gladiator the guard frames for this attack will greatly increase in priority.
Guard
HP Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Spirits Within
Ground
Mid
Physical
Change to Gladiator Mode then spin in place before thrusting sword forth in a powerful stabbing attack. Good for closing distance.
Magic Block, Wallrush
Dragonfire Dive
Ground
Extreme
Physical
Vanish then appear above the opponent with a powerful downward thrust conjuring a pillar of fire in your wake that generates an explosion when you let go of the button or impact into the floor. Auto switches to Lancer Mode.
N/A
Rain of Death
Ground/ Aerial
Long
Physical
Tap button to fire a volley of arrows which rains upon the enemy from above, press multiple times to fire multiple volleys. Switches to Archer mode when used.
N/A
Dragon Kick
Aerial
Mid
Physical
Switches to pugilist and then assails the enemy with a twofold kick attack, starting with a powerful backflip kick before lunging into a forward sweep kick. Can combo without striking and excellent tracking on the sweep kick.
Wallrush
Steel Cyclone
Aerial
Close
Physical
Changes automatically to Marauder mode and swings ax in a single spinning motion creating a vortex of blades before a powerful downward chop striking the enemy down to the floor.
Absorb, Wallrush
EX Mode - Soul Crystal
Name
Type
Description
Regen
EX Ability
Recovers HP over time during EX Mode.
Critical Boost
EX Ability
Doubles Critical Rate while in EX Mode
Relic Reborn
EX Ability
Expertly crafted equipment gives the Disciple all weapon bonuses in any Discipline.
Optimized Arsenal
EX Ability
Always switches to the optimal weapon for each attack.
Battle Regimen
EX Burst
Unleash the two of the strongest weapon skills which may include Chaos Thrust (A ninefold spear combo), Godsbane (A powerful three hit axe strike), Goring Blade (A magical enhanced sword thrust) or Simian Thrash (A rapid martial arts combo) or Wide Volley (A rain of arrows) and end the combo with Flare a trio of fireballs that converge on the enemy and explode. This will activate a Limit Break opening a rift to drop a powerful meteor upon the enemy.
Equipment[]
The Disciple can equip all non exclusive equipment except for Ribbons and Female Exclusives.