"A master summoner and mage who's soft spoken and polite personality betray his nihilistic psyche."
-Description
Seymour is a playable character and villain from Final Fantasy X.
In his original game he rose to the rank of Maester by murdering his father and used his standing to acquire power and information for himself. Emerging into adulthood from a life of pain and misery, he sees Spira as a prisoner of Sin's wrath and considers death the only way to release its people from their sorrow.
His role in the story is simillar to his one in Final Fantasy X, where he tries to destroy his fellow warriors as an act of salvation from the repeated cycles. To this end he works with the other destroyers on a superficial level, but schemes to put an end to them too when the time is right. In the main storyline he opposes Yuna.
In Seymour's regular form he wears the ornate robes of a follower of Yevon, which are predominantly dark blue with red trimmings and a green sash. The robe above Seymour's waist is open, exposing his chest, and his sleeves fall to partially cover his hands. Seymour's EX Mode is based on Seymour Omnis where his body takes the apperance of translucent carved stone.
In his first alternate outfitthe Spiran Groom, is more simple black robe, white cape with a red chord hanging from his left shoulder pad, a white ascot and a tall hat where Seymour's hair exits from the top.
In his second alternate outfit the Whisper in the Night is based on the illustrations of Yoshitaka Amano where Seymour's wedding robe has more ornate patterns and his hair is worn loosely rather then styled upward inside his hat.
His Manikin is orange and called the Ephmeral Revenant.
Battle[]
Seymour is described as an Echoing Enchanter, which allows him to cast repeat performances with his elemental magic. However Seymour's spells lack the pure power unless chained into proper combos and his mightier spells are clumsier in comparison.
Brave Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Multi Watera
Ground/ Aerial
Long
Magical
Summon a whirling torrent of water that can fire at the opponent in a spiralling spear, can launch upto four with each button press. Deals more damage when further from a surface. In EX Mode the water spears will burst into a torrents of water when they stike the enemy for an extra explosion of damage.
Wallrush
Multi Fira
Ground/ Aerial
Long
Magical
Conjure spheres of flame below the enemy that ignite into high collumns of flame after a set period of time. Press to launch upto four spheres of flame. In EX mode the pillars of fire will rise higher and stay longer.
Chase
Multi Thundara
Ground
Mid
Magical
Summon a sphere of electicity which bursts into a torrent of thunderbolts that whirl in place in a vertical circle. Can launch four bursts with repeated button presses. In EX mode the thunder torrents also gain an absorb property.
Chase
Multi Blizzara
Ground/ Aerial
Close
Magical
Summon a spinning snowflake to orbit around Seymour in a widening arc. Tap to summon upto four snowflakes which will smash the enemy in sucsession if one of them hits the enemy. In EX mode the range these snowflakes expand is much larger.
Magic Block
Lance of Atrophy
Ground/ Aerial
Close
Physical
Impale enemy with a downward thrust with Seymour's staff. Quick but low damage.
Wallrush
Flare
Ground/ Aerial
Long
Magical
Conjure a ring of energy around the opponent then drop a coloumn of firey energy upon them from above. In EX Mode this will gain a downward wallrush effect.
Absorb, Wallrush (EX Only)
Ultima
Ground/ Aerial
Long
Magical
Create small explosions that after create far larger and more intense explosion after striking. In EX Mode the greater secondary explosion will happen even if the first doesn't strike.
Guard Break
HP Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Cross Cleave
Ground
Mid
Magical
Swing staff to summon a line of fire along the floor then another swing to summon another line then the cross will shine and explode.
Absorb
Total Annihilation
Ground/ Aerial
Mid
Magical
Raise staff and channel multiple arcs of electricity which converge to a point, if caught will be bound while they are pelted by magical missiles and explosions.
Absorb
Desperado
Aerial
Mid
Physical
Summon a mortibody to drift in a semicircle from Seymour to the enemy and back while dropping energy explosions. Great for attacking enemies below.
Wallrush
Requiem
Aerial
Long
Physical
Several energy bullets are launched and gather to form an intense explosion of energy.
Absorb
EX Mode - Unsent
Name
Type
Description
Regen
EX Ability
Recovers HP over time during EX Mode.
Critical Boost
EX Ability
Doubles Critical Rate while in EX Mode
Unsent Laughter
EX Ability
Cast greater leveled spells creating far greater range and power.
Final Summoning
EX Burst
Seymour smashes the enemy through the ex Zone with his staff. Seymour will summon his own final aeon Anima. If you place all the mortiphasms on the same element Anima will use Oblivion, dragging the enemy into a lower dimension where the second body breaks free from its reatraints and bombards the enemy and explodes them with a powerful magic glyph. If you fail Anima will use Pain striking the enemy with a far less powerful explosive eye beam.
Equipment[]
Seymour can equip Staves, Rods, Poles, Spears, Robes, Clothes, Chestplates, Bangles, Hats and Headbands.