A cultured and beautiful archon that conjures barriers and spells with power and grace.
- Description
Y'shtola is a heroine and character representing Final Fantasy XIV.
In the original game, Y'shtola and her companions from the Circle of Knowing aided the city states of Eorzea by acting as heralds to the incoming adventurers and recruiting them into the Path of the Twelve and later the Scions of the Seventh Dawn. Charged with aiding the adventurers of Limsa Lominsa, Y'shtola aided the party in their encounter with Titan and late helped save their leader Minfillia from the clutches of the Garlean Empire.
Though polite and bit high strung, Y'shtola has a reputation for good humor and snap judgement.
Y'shtola's default costume is identical to her apperance in Final Fantasy XIV She dresses in white dalmatica and blue trousers with a coppery mask of goggles hanging loosely from her neck. In her EX Mode Y'shtola equips the Healer's Robe relic equipment, exchanging her wand for the Thyrus radical and her dalmatica for the red and white robes of a White Mage.
Y'shtola's first alternate outfit is the Vanya Robes, dressing her in the like named robe from Final Fantasy XIV. Giving her a navy and grey blue set of full length robes and a matching pointed wizards hat. In her EX Mode Y'shtola equips the Swansgrace Set.
Y'shtola’s second alternate outfit the Lunar Swimsuit the is based on the Moonfire Faire swimsuit set from Final Fantasy XIV dressing her in a plain white bikini. In her EX Mode Y'shtola equips the Thyrus radical along with the Lady's Yukata coloured in white.
Her Manikin is violet and called the Archon of Obsucurity
Battle[]
Y'shtola's playstyle is called Regenerator By holding R and pressing Circle Y'shtola can use her Healing Stance abilities allowing her to lure her enemies into situations where they are forced to intercept her leaving them vulnerable to her attacks.
Brave Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Stone
Ground
Long
Magical
Conjure a trio of stones which will spiral around Y'shtola before homing into the enemy with three powerful strikes.
Chase
Stone II
Ground
Long
Magical
Summon a pillar of stone from under the enemy launching them high upward into the ceiling. If the pillar misses it with rupture then explode into a radial burst of stones.
Wallrush
Blizzard II
Ground
Close
Magical
Create a palisade of icicles around Y'shtola's body then shatter them blasting the enemy far backwards.
Chase
Ruin
Ground/ Aerial
Long
Magical
Fire spheres of energy from Y'shtola's rod causing a ball of static energy that implode when striking. Can be aimed with the control stick.
Absorb, Chase
Whallop
Ground/ Aerial
Close
Physical
A swift overhead swing to horizontal sweep of Y'shtola's wand dealing light damage and opening the enemy for a spell attack.
N/A
Proshell
Ground/ Aerial
Close-Mid
Magical
Hold down button to generate a barrier dome of energy around Y'shtola causing it to expand dealing a single hit of high damage. Charge longer to increase guard priority and range of dome.
Guard, Wallrush
Aero
Aerial
Long
Magical
Generate a vortex of wind in the opponents place causing it to spiral and draw enemies in for a powerful strike of damage.
Absorb, Guard Break
Aero II
Aerial
Long
Magical
Conjure a small whirlwind down from above the enemy driving them downward with push of strong damage.
Wallrush
Cleric's Stance Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Cure
Ground/ Aerial
Special
N/A
Refresh bravery without damaging the enemy, restores about 400 bravery.
N/A
Cure II
Ground/ Aerial
Special
N/A
Hold down button to charge spell then refresh bravery without damaging the enemy. The longer the spell is charged the more bravery is regenerated.
N/A
Medica
Ground/ Aerial
Special
N/A
Refresh assist without damaging the enemy, restores about 1/4 of the bar.
N/A
Medica II
Ground/ Aerial
Special
N/A
Refresh Assist without damaging the enemy by charging a spell. The longer the spell is charged the more of the Assist bar is generated.
N/A
Raise
Ground/ Aerial
Special
N/A
Instantly restore self and assist from break.
N/A
HP Attacks
Name
Type
Range
Damage Type
Description
Additional Effects
Holy
Ground
Rise
Magical
Generate a globe of light energy that rises into the air and bursts creating an explosion and a large shockwave of magic.
Absorb
Fluid Aura
Ground/ Aerial
Long
Magical
Spin a coil of water around self then fire it directly at the opponent driving them backward until they hit a surface. Excellent vertical tracking.
Wallrush
Barrier
Ground/ Aerial
Mid
Magical
Generate a powerful dome of magical energy around Y'shtola repelling attacks and enemies with a single blow, can move while casting.
Block
Aetheric Burst
Aerial
Close
Magical
Summon magic from the ground to Y'shtola surrounding herself with spheres of energy then cause then have them explode in a shockwave of expanding energy.
Wallrush
EX Mode - Relic Reborn
Name
Type
Description
Regen
EX Ability
Recovers HP over time during EX Mode.
Critical Boost
EX Ability
Doubles Critical Rate while in EX Mode
Cleric's Stance
EX Ability
Hold down R and press L to enter the Cleric's Stance allowing Y'shtola to heal herself. Press again to switch back to her regular moveset.
Presence of Mind
EX Ability
Greatly reduces the cooldown of Y'shtola's spells allowing her to cast them in rapid succession
Benediction
EX Ability
Hold R+Square to charge, after a short period heal Y'shtola's HP equal to her Bravery and resets Bravery to normal.
Path of the Twelve
EX Burst
Press the twelve input commands before the time runs out!
Y'shtola will blast the enemy into the EX Zone with a hurricane of wind magic and kneel beginning a prayer to the twelve. A twelve pointed magic circle will surround the enemy For each button you press correctly the symbol of one of the Twelve will appear in the runes. Upon completion a sealing spike will appear from each rune that was pressed correctly and be thrust into the the enemy before sealing them in a dome of magical blocks and erupting in a fission of holy energy.
Equipment[]
Y'shtola can equip Staves, Rods, Poles, Maces, Bangles, Shields, Hairpins, Ribbons, Hats, Robes and Clothes.