Illua is the main antagonist of Final Fantasy Tactics A2: Grimoire of the Rift. A high-ranking member of the crime syndicate Khamja, she is a merciless woman in search of power, armed with a beautifully adorned katana.
In the Dissidian Wars, although technically on the Chaos side, Illua did not truly ally herself with either side. During a confrontation with her, Adelle began regaining her memories. Once she succeeded in regaining all her memories she challenged Illua. The ensuing battle was however unclear in the victor as the cycle restarted and they were both removed in their damaged states.
Illua’s basic attire is based off of her in-game appearance in Final Fantasy Tactics A2, . In EX Mode, Illua fuses with Neukmia (the demon of the Rift), covering her arms and chest in Neukmia's purplish stone-like body.
Her alternative costume 'Night Shade' is a pallete swap, colouring Illua's clothing in blacks and silvers. In EX Mode, the covering is more silver-hued.
The 3rd costume 'Ninja's Garb', dresses her in her disciple Ewen's clothing, dull green linen ninja clothing. In EX Mode, the covering is blue-hued
Illua’s manikin 'Archaic Nightshade' is golden
Battle
As a Void Trapper, Illua fights with attacks that surround the opponent and deal constant damage until the opponent escapes from her attacks. Due to this style it is difficult to evade them and not be slightly caught in her attacks, her speed and attack is slightly above average but there are many characters with higher stats, her main weakness is that as her attacks are mainly long ranged her closer-ranged attacks are easy to avoid and weaker.
Innate Abilities
Name
Type
Description
Void Step
Ability
When using evasion techniques, Illua will teleport instead of rushing forward
Brave Attacks
Name
Type
Description
Sheol
Ground
Allows Illua to move faster for a short time while stunning opponent if hit while running.
Annul
Ground
Attempts to half Brave points of opponent. Releases a slow moving ball of dark energy.
Telega
Ground
Pulls the opponent towards Illua and may stun them. No damage
Time Blade
Ground/ Aerial
Swings katana, sends off a crescent beam that stuns opponent if both parts hit
Can initiate a chase. Can be Wall Rushed for extra Damage
White Hole
Aerial
Conjures a white hole around the opponent, deals constant Brave damage as long as the hole contacts with the opponent. Also has a slight absorbing effect
HP Attacks
Name
Type
Description
Katana Storm
Ground
Rushes at opponent and slashes repeatedly at them. Can Wall rush for extra damage.
Abyssal Slash
Ground
Opens an Abyss in the ground moving forward continuously, if the opponent is hit by the Abyss they are thrown flying as well as damaged. Can be Wall Rushed for extra Damage
Catastrophe
Ground
Creates an upwards eruption from the ground that spreads around the opponent.
Rebirth
Aerial
Absorbs large amount of HP damage from opponent giving Illua a small amount herself.
Apocalypse
Aerial
Creates a persistent large explosion that deals continuous damage while opponent is in contact with the explosion.
Punishment Ray
Aerial
Unleashes a beam of energy downwards at opponent. Can Wall Rush for additional damage
Dimensional Rift
Aerial
Opens a large rift around Opponent that expands before imploding, constantly deals damage while the opponent is in the Rift area.
EX Mode - Neukmia Fusion
Name
Type
Description
Regen
EX Ability
Recovers HP over time during EX Mode.
Critical Boost
EX Ability
Doubles Critical Hit Rate during EX Mode
Power of the Rift
EX Ability
Attack increases, Attack range doubles, and attacks spread wider.
Open The Rift!
EX Burst
In a similar manner to Cloud of Darkness, fill a bar to 100% by holding O. As the bar fills Illua creates several White Holes around opponent, eventually the Rift will open, and if the Bar fills to 100% in time the Rift stays open and deals the final blow as Neukmia strikes out of it. If not Illua will finish by casting Apocalypse.
Equipment
Illua can equip Katanas, Books, Poles, Bangles, Parrying, Hats, Hairpins, Light Armour, Clothing and Female Exclusive Equipment.