Kain Highwind is a warrior of Cosmos and one of the new characters introduced in Dissidia 012 Final Fantasy. He is the third representative of Final Fantasy IV. He was a Dragoon that served alongside his best friend Cecil in Baron, but Golbez took control of him and used Kain to attack his friend and obtain the crystals. In time, Kain resisted Golbez's control and redeemed himself. He specializes in high-speed aerial combat, fighting with his lance and Jump, along with a variety of other Dragoon abilities and wind spells.
In the game's story mode, his opposing villain is Exdeath.
Kain's outfits are based on Yoshitaka Amano's design for Final Fantasy IV and Akira Oguro's designs for Final Fantasy IV: The After Years. He wears dark purple armor with a dragon motif, featuring a helmet that covers his eyes, accented with a variety of elaborate patterns and designs in blue and white. In EX Mode his armor becomes a lighter color as in his Final Fantasy IV sprite, also removing his helmet to reveal his face and long, blond hair.
Kain's first alternate outfit, "Noir Dragoon", is based on Dark Kain as he appears in Final Fantasy IV Advance and The After Years. He has scaled red and blue armor with more draconic features, and wields a forked spear. His EX Mode is his Holy Dragoon form, giving him a winged headpiece and armor.
Kain's second alternate outfit "Light Seeker" is his artwork as "the Hooded Man" from The After Years. Kain wears blue garments with a brown, tattered cape and a wide belt. His Holy Dragoon form is identical to the EX Mode for his second outfit, but colored purple.
Kain's manikin, Delusory Dragoon, is colored dark blue with silvery accents.
Kain is described as a Tactical Striker, fighting using attacks that let him dash and leap through the air with ease. Pressing Triangle after using one of his melee Bravery attacks causes him to dash towards the opponent quickly, allowing him to continue his assault while they are still staggering from the first attack. However, this requires strict timing, which varies depending on which attack knocks them away and which attack the player uses next. Kain can also choose the orientation of where the final blow of his aerial attacks will send the opponent by tilting the analog stick up, down, or keeping it stationary, alternatively leading to Wall Rush or a Chase Sequence. His HP attacks are effective at both close and long ranges and are versatile across many altitudes. A downside to his battle style is that he lacks long range attacks, and his attacks are a bit slow making them easy for a prepared player to anticipate. His list of attacks is also comparitively small.
Charge forward towards opponent and knock them back. Can be Wall Rushed when attacking.
A few quick stabs from a dash forward, ending with a back flip that launches the opponent into the air. Can initiate a chase.
A small burst of wind quickly tracks after the opponent, exploding into a spiral of air that blasts them skyward.
Slices opponent twice. Then charges forward either stabbing several times, or slashes once to knock them away. Can initiate a chase (low or high follow-up), or Wall Rushed when attacking (neutral follow-up)
Rush upward slashing opponent, then either slash again and knock them away, or twirl lance and slam them further up. Can initiate a chase (low or neutral follow-up), or Wall Rushed when attacking. (high follow-up)
Roll downward slashing the opponent, then either slash again and knock them away, or spin and stomp them into the ground. Can initiate a chase (neutral or high follow-up), or Wall Rushed when attacking. (low follow-up)
Leap into the air and descend from above to impale the opponent and drive them into the ground. Can be charged for horizontal and vertical range, also delaying the time between the leap and the descent. Stuns opponent if they are hit during the initial leap. Kain can descend past his initial altitude to a set limit if the opponent is on lower ground than he is. Can be used to dodge attacks and can be Wall Rushed when attacking.
Fling lance out to impale opponent. Short range but can fire on a strong angle. Can be Wall Rushed when attacking.
Hurls lance at opponent, driving them back across the arena until they hit an obstacle or a Banish Trap. Has decent range horizontally but limited vertical reach. Can be Wall Rushed when attacking.
Flip and spin upwards to drive opponent into the air. Great for attacking from below. Can be Wall Rushed when attacking.
Flip and drop down to knock opponent into the ground. Great for attacking from above. Can be Wall Rushed when attacking.
EX Mode - Holy Strength!
Recovers HP over time during EX Mode.
Doubles Critical Hit Rate while in EX Mode.
An HP attack which restores HP to Kain equal to the HP damage the enemy takes. It is activated by holding R and [Square]. The attack strikes from directly below the opponent but has a moderate charge time. Kain is able to move while using it. It also restores Kain's Bravery to its base value after hitting
Kain launches himself into the air at high-speed. In order to increase the altitude of his jump, the player must repeatedly tap a specific button to fill a power meter, the button changing twice as the meter fills. If successfully executed, Kain reaches the peak of his jump above the clouds with the two moons in the sky behind him, and flips several times to leap down and drive his lance through his opponent, leaving a beam of light that consumes them in an explosion while he poses in the foreground. Failing to fill the meter results in Kain not reaching the peak of his jump and doing less damage.