"A warrior from the sky continent of Lemurés. He exhibits a curiosity not commonly found among the Aegyl, for which he is regarded as something as a curiosity himself."
Llyud was a playable character in Final Fantasy XII: Revenant Wings. A member of the reclusive aegyl race, he is rejected by his race for siding with outsiders. He was part of the group who took down the false god of aegyls Feolthanos.
During the Dissidian Wars, Llyud initially fought on the side of Chaos under the control of Feolthanos, upon meeting some of the Cosmos warriors he was freed from his control and resolved to fight against Chaos instead.
Llyud's main attire is based upon his original game attire from Final Fantasy XII Revenant Wings with his wings in a folded position (see picture). In EX Mode, Llyud gains a shining anima aura and his wings spread out completely.
His first alternative outfit 'Dark Angel' colours Llyud's Wings black and his trousers white and red, reflecting Feolthanos' colour scheme
His second alternative oufit 'Dragon Knight' clothes Llyud in the attire of the enemy Dragoons of Revenant Wings giving him a dragon skull helm, grey wings and a different spear.
His DLC outfit, 'Immortal Seraph', portrays Llyud as Feolthanos.
Llyud fights as a Sacrificial Angel dealing HP damage to himself for extra benefits such as boosting defence and strength. Additionally Llyud has the unique ability to 'fly' by having a high number of jumps availiable allowing high evasive ability. Due to this ability some of Llyud's attacks deal more damage the higher up and further away from the opponent, however this means that these attacks are weak up close.
Allows 'flight' by being able to jump several times by pressing X repeatedly, flight only lasts up to 5 jumps. (Up to 6,8 and 10 with respective 'Jump Times' Boosts)
Slowly depletes HP in exchange for Brave points increasing (1HP per Brave Point)
Summons a random Yarhi to attack the opponent (maximum 2 on field)
Ramih - hovers and fires a bolt of electricity forward when opponent comes near.
Bomb - moves towards opponent and explodes. Can Wall Rush.
Aquarius - creates bubbles that linger and deal weak damage
Gnoam - spins hitting opponent upwards. Can initiate a chase.
A four hit combo of jabs ending in an upward swipe (downward if aerial). Can initiate a chase sequence.
Reduces HP by 10% (of current HP) to temporarily increase defence, damage, and critical hit rate.
Charges downwards onto opponent, higher drops increase damage dealt, can Wall Rush for more damage.
Throws spear at opponent for long range damage. Deals more damage the further it flies. Can initiate a chase at close range.
Fly upward and then descend from above to impale the opponent and drive them into the ground. Can be charged for horizontal range, also delaying the time between the leap and the descent. Stuns opponent if they are hit during the initial leap. Llyud can descend past his initial altitude to a set limit if the opponent is on lower ground than he is. Can be used to dodge attacks and can Wall Rush when attacking.
Thrusts spear forwards while also charging forward. Heals a small amount of HP, equivilent to damage dealt.
Dives to opponent's level and then charges forwards with fiery wings.
Drops downwards quickly to the ground creating a shockwave, if the opponent is caught during the drop, the attack drags them down with Llyud dealing continuous brave damage while dropping.
Brave to HP Attacks
(Chained from Yarhi) Llyud summons all four yarhi in a joint attack.
EX Mode - Anima Return
Recovers HP over time during EX Mode.
Doubles Critical Hit Rate while in EX Mode
Doubles jump height and speed and by holding X Llyud can glide.
HP Cost for certain attacks is annulled while in EX Mode
A five button command flashes around Llyud, the player must press all five in a short time to create five affinity crystals. If successful, Llyud summons a horde of Yarhi, powers them up with a 'Fanfare' and makes them attack. If unsuccessful, only summons one yarhi that attacks.