Marche Radiuju was the protagonist of Final Fantasy Tactics Advance. A young child who had just moved into a new town, Marche discovered an ancient tome they was transported to the world of Ivalice. Marche then vowed to return him and his friends back to their true reality.

During the Dissidian Wars, Marche wandered the battlegrounds constantly searching for a way to return home believing it to be another world like Ivalice, concluding that Chaos was the link between worlds, Marche went to fight him, but was defeated and removed from the cycle.


Marche's basic attire is based off of his in game appearance - a blue shirt with a hood. He also has silver shoulder, elbow and knee guards with engravings on them. He wears brown stockings with short, white boots and armour over each foot.

His alternative costume 'Winter Clothing', has Marche wearing his School wear from the beginning of the game - a white scarf and a blue sweater with brown shorts.

The 3rd costume 'Doned's Clothing' dresses Marche in his brother's clan uniform - colouring his hair brown and dressing him in a green waistcoat and beige trousers.

Marche’s manikin Archaic Freshman is gold


Marche fights as a Combo Combatant using the various Combo attacks from his respective game, strikes from up close or afar with multiple hitting attacks. While Marche has above average speed and strength, he lacks range in most of his attacks and the order of the various combinations for his attacks can be difficult to both remember and pull off on faster characters. To make up for this, most of Marche’s attacks have added effects if followed by certain attacks (e.g. Bow into Hunt Combo)

Brave Attacks

Name Type Description
Combat Combo Ground Marche slashes at his opponent three times in succession. If following Ninja Combo then Marche will strike with two swords effectively dealing double damage.
Black Combo Ground Marche fires a series of light balls which explode, throwing the opponent upwards. If following Blue Combo, Marche will follow up by firing a single ball at the opponent, throwing them further
Thief Combo Ground/ Aerial Rushes past the enemy to attack four times from all sides. If following Knight Combo, Marche follows through with a downwards slash from above. Can be Wall Rushed
White Combo Aerial A spiral of glowing wind is summoned below the opponent with a slight absorbing effect. If following Spell Combo, it gives Marche a minor EX Intake boost.
Bow Combo Aerial Fires a volley of arrows at the opponent before firing a larger glowing arrow. If following Hunt Combo, all arrows will home in on the opponent.

HP Attacks

Name Type Description
Fight Combo Ground Hold [Square] to charge. Marche charges up his sword before performing a powerful forward thrust which travels further the more it was charged. If following Combat Combo, Marche follows with a spinning strike, knocking the opponent back.
Ninja Combo Ground/ Aerial Strikes opponent twice with two swords dealing four hits. If following Thief Combo, Marche will move behind and follow with a scissoring attack. Can be Wall Rushed.
Blue Combo Aerial Charges sword with energy before throwing it boomerang-like at the opponent. If following Black Combo, multiple orbs of light attack when the sword connects then spins upwards before returning.

Brave to HP Attacks

Name Type Description
Knight Combo Ground (Chained from Combat Combo) Strikes the opponent with sword and then follows up with a forward stab. Can be Wall Rushed for additional damage.
Spell Combo Ground/ Aerial (Chained from Black Combo, Blue Combo, White Combo) Summons several beams of light from above to strike the opponent. If following White Combo, Marche’s HP will receive a small healing relative to damage deal to the opponent
Hunt Combo Aerial (Chained from Bow Combo) Fires two large arrows that home in on the opponent from a distance before striking from both sides.

EX Mode - Master Job Class

Name Type Description
Regen EX Ability Recovers HP over time during EX Mode.
Critical Boost EX Ability Doubles Critical Hit Rate during EX Mode
Maximum Judge Points EX Ability Marche’s attack and speed increases slightly and the follow-up effects of attacks happen regardless of what was used before it.
Judge Sword Special Marche swings a giant sword at the opponent to reduce opponent’s EX Force to Zero and if successful adds a small amount to Marche’s EX Bar making EX Mode last longer
Totema Mateus EX Burst Marche will begin to swing his sword at the opponent. A random series of 10 buttons is presented to the player to be pressed in order in a time limit. If successful Marche summons Mateus who rains damage upon the opponent, if unsuccessful, Marche finishes with a Knight Combo


Marche can equip all weapons except exclusives, shields, bangles, hats, headbands, light armour and clothing.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Ogun Blade 30 ATK +38 Wall Rush Damage +10% Trade: 61,000 gil, Iron Sword, Scarletite x1, Kid's Desire x5
Doned's Blade 90 ATK +62 Wall Rush Damage +20% Trade: 158,000 gil, Ogun Blade, Electrum x1, Kid's Dream x5
Ebon Blade 100 ATK +68 Wall Rush Damage +30%
Counterattack Effect
Trade: 182,800 gil, Doned's Blade, Item* x1, Kid's Hopes x5