Marche Radiuju was the protagonist of Final Fantasy Tactics Advance. A young child who had just moved into a new town, Marche discovered an ancient tome they was transported to the world of Ivalice. Marche then vowed to return him and his friends back to their true reality.
During the Dissidian Wars, Marche travels with Ramza and Luso with the hope of returning home. They continue to be stopped by Delita, Illua, and especially Llednar. However, all six of them defeated Ultima and were removed from future cycles after defeating Chronodia.
Marche is an EX Judgemaster, who is pretty much the antithesis of Gabrath, using moves to remove EX Gauge from opponents.
Throws a Yellow Card to the enemy, slowing the enemy down to 70% of its speed. Lasts until either the user uses Red Card or Yellow Clip, or for 10 seconds, whichever ends faster. The user cannot throw another Yellow Card for 30 seconds after the initial effect ends. The Yellow Card itself is very small and easy to dodge or miss.
Traps the enemy for a while, stealing EX Gauge. The duration lasts longer the farther the enemy is from the user, topping at 5 seconds from maximum distance.
The user throws a Red Card, which if it hits, the opponent takes damage and it teleports to a random location on the stage. If the enemy has a Yellow Card, the effects of Yellow Card are lifted and the enemy's EX Gauge depletes (not stolen) by 1/4 of the maximum value, regardless if the opponent has less.
Attacks and steals 1/8th of the enemy's current EX Gauge. Stealing doesn't work if either character's Gauge is empty or if the opponent is in EX Mode. Chase
The Judge Sword glows a bit and attacks once. If this move Breaks the opponent, 1/4th of the opponent's current EX Gauge will be stolen.
Charges up holy energy, later attacks.
Combat Combo (ground)
The user strikes the opponent twice, then jumps high in the air to throw the sword down, rotating it, hitting the enemy five times, then the sword comes back to the user, falling down to deliver the final strike.
Light appears around user to uppercut the enemy.
The user hits the opponent four times while going around it. The final hit of the aerial version knocks the enemy downward.
Combat Combo (air)
Same as the ground version, only without the beginning animation and the sword is thrown in the direction of the enemy.
Brave to HP Attacks
Removes the effect of Yellow Card, but deals HP damage equal to the user's Brave and 1/4 of the opponent's Brave.
EX Mode - Advanced Law
Recovers HP over time during EX Mode.
Doubles Critical Hit Rate while in EX Mode
All attacks can steal the opponent's EX Gauge by 1/16 of the opponent's current Gauge. Attacks that already can steal EX Gauge can steal 1/16 more of the opponent's current Gauge.
Calling Clan Nutsy!
Members of Clan Nutsy appear to attack the enemy. First, the Bangaa White Monk attacks the enemy (Press X). Then, the Nu Mou White Mage attacks (Press TRIANGLE). Then the Viera Archer (Press SQUARE). Then the Hume Soldier (Press CIRCLE). Finally, Marche will finish off with the Combo with a Greatsword/Blade. Marche will use his combo regardless of what the others do.