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Rem

Rem Tokimiya is a playable character in Final Fantasy Type-0, she, along with Machina Kunagiri are new members of Class Zero and serve as an outside view of the war in Orience.

Attire[]

Rem's default appearance is that of the image shown above, a school uniform consisting of a black jacket with gold pauldrons, a red cape and a red plaid skirt, along with leggings and flats.

Rem's first alternate costume Summer Garb recolours her clothes to a brighter tone, with the leggings being white and the sleeves shortened and also white. She also gains a pair of white gloves and her hair is lightened a little bit.

Rem's second alternate costume Formal Garb recolours her costume to be mainly red and black, with her jacket and leggings red and the rest of her clothes black, with the exception of a white cape and a pair of white gloves.

Her DLC outfit - Uniform 2 removes her pauldrons and gives her a larger red cloak with a wide collar, and a longer black jacket with white pants finishing in black dress shoes, her daggers are replaced by Machina's Drill Rapiers.

Her manikin, the Hidden Blade, is peach.

Battle[]

Rem is described as a Trinity Crusader, using a variety of spells that change depending on the distance from her enemy.

Brave Attacks

Name Type Range Damage Type Description Additional Effects
Wall Ground/ Aerial Close Magical After a short animation, creates a translucent rectangular wall in front of Rem that blocks the enemy and low priority magic attacks, but shatters if it by a strong attack. Block
Boomerang Dagger Ground/ Aerial Mid Physical Throws daggers on a horizontal arcing angle towards the enemy, they will gradually get stronger the longer they fly, but the knockback from the hit is reduced. When they hit they will cross back towards the enemy for another hit each, then return to Rem. Wallrush (Close)
Trinity Cure Ground/ Aerial Self-Target N/A Restores Rem's Bravery by an amount that grows larger the further away she is from the enemy, capping at around 400. N/A
Trinity Fire Ground/ Aerial Close~ Long Magical Close: Summons a small burst of fire from one of Rem's daggers that blasts the enemy away.

Mid: Summons three bursts of fire that fly to the opponent one after another, initiates chase.

Long: Summons a burst of fire that knocks the opponent upwards, initiates chase.

Wallrush (Close), Chase (Mid~Long)
Trinity Blizzard Ground/ Aerial Close~ Long Magical Close: Summons small shards of ice that she quickly volleys at the enemy.

Mid: Summons a sheet of hail that engulfs the opponent from where Rem is standing.

Long: Summons a large block of ice that quickly crushes the opponent from above.

Wallrush
Trinity Thunder Ground/ Aerial Close~ Long Physical (Close~ Mid) Magical (Long)

Close: Slashes at the opponent with lightning-imbued swords, starts with an uppercut, then two hits from the side, then a backflip that kicks the enemy away.

Mid: Throws one of her daggers at the enemy with a lightning bolt surrounding it, if it connects, slash the enemy twice while controlling the dagger with magic then send another bolt to knock them away.

Long: Summons a shower of thunderbolts on the enemy, that ends with a powerful strike downwards.

Wallrush

HP Attacks

Name Type Range Damage Type Description Additional Effects
Dagger Shot Ground Close~ Mid Physical Sends one of her daggers at the enemy with magic, if it connects throw the other one, then recall both of them and charge forward, slashing them away. Range is increased if charged a bit. Wallrush
Osmose Venom Ground Long Magical Creates a red mist that slowly moves towards the opponent, if it reaches them it bursts, dealing HP damage. N/A
Trinity Holy Aerial Close~ Long Magical Short: Sends an explosive orb of holy energy towards the opponent.

Mid: Barrages the opponent with three orbs of holy energy.

Long: Begins charging with two orbs of holy energy, gradually increases until there are seven, then fire one by one at the enemy.

Wallrush
Magic Satellite Aerial Long Magical Creates a beam from Rem's crossed daggers that slowly tracks the opponent, dealing HP damage and more Bravery damage near the end of the beam than at the point blank range. Wallrush

Bravery to Bravery Attacks

Name Type Range Damage Type Description Additional Effects
Meteor Ground/ Aerial Long Magical

(Chains from Trinity Fire (Long)) Crushes the opponent with a chunk of rock from above.

None
Ultima Ground/ Aerial Long Magical

(Chains from Trinity Blizzard (Long) and Trinity Thunder (Long)) Engulfs the opponent in a green sphere that detonates and quickly expands.

None

EX Mode - 

Name Type Description
Regen EX Ability Recovers HP over time during EX Mode.
Critical Boost EX Ability Doubles Critical Rate while in EX Mode
Avoid EX Ability Enhances Rem's dodges, increases range and allows her to instantly use a long-ranged spell at any range if an attack is dodged.
Kill Site EX Ability Gives Rem's attacks a 5% chance to Iai Strike the enemy.
Trinity Attack EX Burst

Press buttons in sets of three.

Rem blasts the opponent with fire, the first input appears here, then casts an ice spell on them, encasing them in a block of ice, then dashes towards them wreathed in fire, a second input appears here, she then rushes through them causing the ice to explode, then turns around and throws both of her daggers at the enemy, which are sparking heavily, the last input appears here, the daggers will then strike the opponent for two hits each. On a perfect execution she uses Cascade, causing blue light to fall on the enemy then explodes, ending the EX Burst.

On an imperfect execution (failing input commands at any point triggers this), she uses Sonic Charge and dashes through the opponent once, ending the EX Burst.

Equipment[]

Rem can equip any weapon, and any armour, and female-exclusive equipment, except for other character's exclusive equipment.

Exclusive Weapons[]

Name Level Stats Effects Obtained
Survival Edge 30 BRV +41 ATK +35 DEF -2 EX Core Absorption +15% Trade: 61,000 gil, Dagger, Scarletite x1, Blade's Desire x5
Healing Dagger 90

BRV +34 ATK +58 DEF -1

EX Core Absorption +20% Trade: 158,000 gil, Survival Edge, Electrum x1, Blade's Dream x5
Assassin's Dagger 100

BRV +39 ATK +68 DEF -1

EX Core Absorption +30%

Back to the Wall effect

Trade: 182,800 gil, Healing Dagger,  x1, Blade's Hopes x5

Trade Accessory[]

Name Description
Name Coming Soon
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