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Sol
Sol was a boy from the small country of Lux and a protagonist in Final Fantasy Dimensions. He dreamed of becoming a soldier of the Avalon Empire and flying an airship. He was one of the four Warriors of Light chosen by the crystal of Lux.

In the Dissidian Wars, Sol worked alongside his opposite - the Warrior of Darkness Nacht, serving Cosmos as guardians and seekers of the Rifts. During the 3rd cycle of war they were both cast into one of the rifts that they had found by several Chaos warriors and were thus removed from the further cycles.

AttireEdit

Sol’s basic attire is based off of his 'jobless' appearance identical to his artwork - he wears a white vest over a baggy brown shirt, held with a black belt round his waist; white arm wraps; white trousers, and white sandals. In EX Mode, Sol glows with light.

His alternative costume 'White Knight' is based off of Paladin the job class, Sol's best physical class as a Light Warrior, dressing him in silvery armour.

A 3rd costume 'Holy Seer', based on Sol's best magic job class - Seer - dresses him in white robes and a cat-ear hood.

Sol’s manikin Shrouded Glow is Golden with Blue Highlights

BattleEdit

Sol is a Light Defender who focuses on defence over offence, using attacks from afar and blocking techniques to protect himself. His attack and movement speeds are above average but his attack strength is average.

Brave Attacks

Name Type Description
Earthbreaker Ground Smashs sword into the ground, releasing an outward shockwave. Sword smash can be Wall Rushed for extra damage.
Guard Ground Assumes a defensive stance with sword held like a shield, blocks Brave attacks. If O is tapped after blocking a close range attack, counters with an upward slash.
Ivory Blade Ground Bathes Sol's sword in Light, extending it before he swings in in a large arch in front of Sol.
Holy Ground/ Aerial Creates a vertical beam of light, tap O to create up to three beams in a line.
Wind Slash Aerial Sol swings his sword releasing a blade of wind that continues forward. Can initiate a chase sequence
Cura Aerial Heals Bravery without attacking. Requires strict timing on casting, to chain correctly. Restores up to 20% of base Bravery.
Air Guard Aerial Assumes a curled stance in air, blocks Brave attacks. If O is tapped after blocking a close range attack, counters with a downward slash.

HP Attacks

Name Type Description
Shock Ground Sol charges forward slashing his sword downwards, upon hitting the ground the sword creates a small explosion of light.
Boost Jump Ground Launches Sol into the air and descends to stab his opponent. Can control landing point with analog stick and charge to increase speed. If [Square] is tapped on impact, launches Sol for a second hit.
Valiant Strike Ground/ Aerial Sol charges towards the opponent, then rises and strikes them multiple times before knocking them away. Can Wall Rush for additional damage.
Magic Bomb Aerial Fires several orbs at the opponent that explode in a row either when reaching their furthest distance or after tapping [Square]. Can Wall Rush for additional damage.
Grand Delta Aerial Fires electrical bolts in four directions, slightly homes in on opponent.

Brave to HP Attacks

Name Type Description
Gale Cresent Aerial (Chained from Wind Slash) Follows up with several rings of wind at the opponent.

EX Mode - Power of Light

Name Type Description
Regen EX Ability Recovers HP over time during EX Mode.
Critical Boost EX Ability Doubles Critical Hit Rate during EX Mode
Mighty Wall EX Ability Decreases Brave damage dealt to Sol by 33%.
Final Heaven EX Burst Sol charges Power, the player must select 'Holy' and then 'Earthbreaker' from a list of several commands in a short space of time. If correct, Sol will fire a massive blast of Light at the opponent. If incorrect, Sol only fires a small blast of Holy.

EquipmentEdit

Sol can equip Swords, Greatswords, Daggers, Shields, Gauntlets, Helms, Hats, Hairpins, Heavy Armour and Light Armour

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Duel Sword 30 ATK +38
DEF +2
Magic Defence +10% Trade: 61,000 gil, Claymore, Scarletite x1, Glow's Desire x5
Lohengrin 90 ATK +62
DEF +1
Magic Defence +25% Trade: 158,000 gil, Duel Sword, Electrum x1, Glow's Dream x5
Sword of Lux 100 ATK +69
DEF +2
Magic Defence +40%
Counterattack Effect
Trade: 182,800 gil, Lohengrin, Memory's Light, Glow's Hopes x5

<Requested by Mask no Oni>

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