Y'shtola NPC Render 2
A cultured and beautiful archon that conjures barriers and spells with power and grace.


Y'shtola is a heroine and character representing Final Fantasy XIV.

In the original game, Y'shtola and her companions from the Circle of Knowing aided the city states of Eorzea by acting as heralds to the incoming adventurers and recruiting them into the Path of the Twelve and later the Scions of the Seventh Dawn. Charged with aiding the adventurers of Limsa Lominsa, Y'shtola aided the party in their encounter with Titan and late helped save their leader Minfillia from the clutches of the Garlean Empire.

Though polite and bit high strung, Y'shtola has a reputation for good humor and snap judgement.


Y'shtola's default costume is identical to her apperance in Final Fantasy XIV  She dresses in white dalmatica and blue trousers with a coppery mask of goggles hanging loosely from her neck. In her EX Mode Y'shtola equips the Healer's Robe relic equipment, exchanging her wand for the Thyrus radical and her dalmatica for the red and white robes of a White Mage.

Y'shtola's first alternate outfit is the Vanya Robes, dressing her in the like named robe from Final Fantasy XIV. Giving her a navy and grey blue set of full length robes and a matching pointed wizards hat. In her EX Mode Y'shtola equips the Swansgrace Set.

Y'shtola’s second alternate outfit the Lunar Swimsuit the is based on the Moonfire Faire swimsuit set from Final Fantasy XIV dressing her in a plain white bikini. In her EX Mode Y'shtola equips the Thyrus radical along with the Lady's Yukata coloured in white.

Her Manikin is violet and called the Archon of Obsucurity


Y'shtola's playstyle is called Regenerator  By holding R and pressing Circle Y'shtola can use her Healing Stance abilities allowing her to lure her enemies into situations where they are forced to intercept her leaving them vulnerable to her attacks.

Brave Attacks

Name Type Range Damage Type Description Additional Effects
Stone Ground Long Magical Conjure a trio of stones which will spiral around Y'shtola before homing into the enemy with three powerful strikes. Chase
Stone II Ground Long Magical Summon a pillar of stone from under the enemy launching them high upward into the ceiling. If the pillar misses it with rupture then explode into a radial burst of stones. Wallrush
Blizzard II Ground Close Magical Create a palisade of icicles around Y'shtola's body then shatter them blasting the enemy far backwards. Chase
Ruin Ground/ Aerial Long Magical Fire spheres of energy from Y'shtola's rod causing a ball of static energy that implode when striking. Can be aimed with the control stick. Absorb, Chase
Whallop Ground/ Aerial Close Physical A swift overhead swing to horizontal sweep of Y'shtola's wand dealing light damage and opening the enemy for a spell attack. N/A
Proshell Ground/ Aerial Close-Mid Magical Hold down button to generate a barrier dome of energy around Y'shtola causing it to expand dealing a single hit of high damage. Charge longer to increase guard priority and range of dome. Guard, Wallrush
Aero Aerial Long Magical Generate a vortex of wind in the opponents place causing it to spiral and draw enemies in for a powerful strike of damage.  Absorb, Guard Break
Aero II Aerial Long Magical Conjure a  small whirlwind down from above the enemy driving them downward with push of strong damage. Wallrush

Cleric's Stance Attacks

Name Type Range Damage Type Description Additional Effects
Cure Ground/ Aerial Special N/A Refresh bravery without damaging the enemy, restores about 400 bravery. N/A
Cure II Ground/ Aerial Special N/A Hold down button to charge spell then refresh bravery without damaging the enemy. The longer the spell is charged the more bravery is regenerated. N/A
Medica Ground/ Aerial Special N/A Refresh assist without damaging the enemy, restores about 1/4 of the bar. N/A
Medica II Ground/ Aerial Special N/A Refresh Assist without damaging the enemy by charging a spell. The longer the spell is charged the more of the Assist bar is generated. N/A
Raise Ground/ Aerial Special N/A Instantly restore self and assist from break. N/A

HP Attacks

Name Type Range Damage Type Description Additional Effects
Holy Ground Rise Magical Generate a globe of light energy that rises into the air and bursts creating an explosion and a large shockwave of magic. Absorb
Fluid Aura Ground/ Aerial Long Magical Spin a coil of water around self then fire it directly at the opponent driving them backward until they hit a surface. Excellent vertical tracking. Wallrush
Barrier Ground/ Aerial Mid Magical Generate a powerful dome of magical energy around Y'shtola repelling attacks and enemies with a single blow, can move while casting. Block
Aetheric Burst Aerial Close Magical Summon magic from the ground to Y'shtola surrounding herself with spheres of energy then cause then have them explode in a shockwave of expanding energy. Wallrush

EX Mode - Relic Reborn

Name Type Description
Regen EX Ability Recovers HP over time during EX Mode.
Critical Boost EX Ability Doubles Critical Rate while in EX Mode
Cleric's Stance EX Ability Hold down R and press L to enter the Cleric's Stance allowing Y'shtola to heal herself. Press again to switch back to her regular moveset.
Presence of Mind EX Ability Greatly reduces the cooldown of Y'shtola's spells allowing her to cast them in rapid succession
Benediction EX Ability Hold R+Square to charge, after a short period heal Y'shtola's HP equal to her Bravery and resets Bravery to normal.
Path of the Twelve EX Burst

Press the twelve input commands before the time runs out!

Y'shtola will blast the enemy into the EX Zone with a hurricane of wind magic and kneel beginning a prayer to the twelve. A twelve pointed magic circle will surround the enemy  For each button you press correctly the symbol of one of the Twelve will appear in the runes. Upon completion a sealing spike will appear from each rune that was pressed correctly and be thrust into the the enemy before sealing them in a dome of magical blocks and erupting in a fission of holy energy.


Y'shtola can equip Staves, Rods, Poles, Maces, Bangles, Shields, Hairpins, Ribbons, Hats, Robes and Clothes.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Lominsan Cane 30 HP+386, BRV -84, ATK +40, DEF +2 Long Ranged Damage +5% Trade: 61,000 gil, Wizard's Rod, Scarletite x1, Archon's Desire x5
Alkalurops 90 HP +287 BRV -70 ATK +63 DEF +1 Long Ranged Damage +10% Trade: 158,000 gil, Lominsan Cane, Electrum x1, Archon's Dream x5
Thyrus 100 HP +327 BRV -80 ATK +68 DEF +1 Long Ranged Damage +15%
Back to the Wall ability
Trade: 182,800 gil, Alkalurops, Purified Elemental x1, Archon's Hopes x5

Trade AccessoryEdit

Name Description
Purified Elemental

The burden of power is to use it to help those in need.


When battled in story mode an arrangement of The Land Breathes plays as the background music.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.